Reviews of Star Trek Voyager sixteen years on. Is it really as bad as I remember it?
Thursday, 11 August 2011
Episode 67: Worst Case Scenario
You know what would be a great way to fill the first ten minutes of an episode? You do? PIty you weren’t on the Voyager writing staff then because this one has it being a Maquis mutiny holonovel which would’ve made the show a lot better if it was real (and would’ve made Chakotay’s character more interesting in an instance).
Torres discovers the aforementioned holodeck program and soon a lot of the bridge are playing it but it’s unfinished. When Tuvok and Paris go to finish the program another program by Seska (her of died in Basics Part II fame) starts trapping them in the holodeck with...and altogether now... the safety protocols off.
So they have a program that pits some of the crew against the rest and Janeway thinks that it’s a good idea to finish it so everyone can play. I mean, it’s not just me that thinks that it’s a bad idea, it’d be in Captaining 101 at the Academy surely because there’s got to be a whole semester for holodeck problems. Speaking of, when people are trapped in the holodeck they can never be gotten out, are the holodeck walls made of diamond or something?
All things said this episode wasn’t too bad, but it just felt there were too many things missing from it to say it was good, but that’s true of most of Voyager really. Incidentally, if you’re doing the Janeway death drinking game, take another drink.
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